{"id":33464,"date":"2022-10-09T07:34:00","date_gmt":"2022-10-09T06:34:00","guid":{"rendered":"https:\/\/zff.hr\/?page_id=33464"},"modified":"2022-10-24T15:38:13","modified_gmt":"2022-10-24T14:38:13","slug":"path-out","status":"publish","type":"page","link":"https:\/\/2024.zff.hr\/en\/industry\/path-out\/","title":{"rendered":"Path Out: Storytelling in Video Games as a Way of Dealing with Trauma"},"content":{"rendered":"","protected":false},"excerpt":{"rendered":"","protected":false},"author":1,"featured_media":33754,"parent":756,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"_acf_changed":false,"footnotes":""},"class_list":["post-33464","page","type-page","status-publish","has-post-thumbnail","hentry"],"acf":[],"aioseo_notices":[],"acf_fields":{"page_builder":true,"content":"<p><strong>otvoreno za javnost<\/strong><br \/>\n<strong>15\/11 | UTORAK | 16:00 | HUB385<\/strong><br \/>\n<strong>Petra\u010di\u0107eva ulica 4<\/strong><\/p>\n<p>Ljudi koji proizvode filmove i ljudi koji proizvode <strong>videoigre<\/strong> su bra\u0107a po &#8220;oru\u017eju&#8221;. U svojim po\u010decima film je do\u017eivio isti tretman kao i videoigre. Promatran je kao sajamska atrakcija za djecu. Nije trebalo dugo da se shvati \u0161to film stvarno jest i koliki je njegov potencijal. Danas svijet vidi i po\u010dinje shva\u0107ati <strong>potencijal videoigara<\/strong>. Vrijeme je da se i u Hrvatskoj prepozna potencijal <strong>najbr\u017ee rastu\u0107e grane<\/strong> audiovizualne industrije, te da filma\u0161i i <em>game developeri<\/em> po\u010dnu aktivno i sustavno sura\u0111ivati. (<strong>Antonio Nui\u0107<\/strong>)<\/p>\n<p><span style=\"text-decoration: underline;\"><strong>Sudionici:<\/strong><\/span><\/p>\n<p><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-2241\" src=\"http:\/\/2024.zff.hr\/wp-content\/uploads\/2016\/10\/Nuic-1.jpg\" alt=\"nuic\" width=\"207\" height=\"196\" \/>Antonio Nui\u0107<\/strong> ro\u0111en je u Sarajevu, 1977. godine. Magistrirao je re\u017eiju na Akademiji dramske umjetnosti u Zagrebu gdje u posljednjih pet godina predaje na nekoliko kolegija. Za filmove koje re\u017eira pi\u0161e i scenarije. Umjetni\u010dki je savjetnik Zagreb Fim Festivala i \u010dlan Upravnog odbora Dru\u0161tva hrvatskih filmskih redatelja.<\/p>\n<p><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-2235\" src=\"http:\/\/2024.zff.hr\/wp-content\/uploads\/2016\/10\/Andrej-Kova\u010devi\u0107.jpg\" alt=\"andrej-kovacevic\" width=\"222\" height=\"204\" \/>Andrej Kovac\u030cevic\u0301, <em>Bear With Me<\/em> (Exordium Games)<\/strong><br \/>\nAndrej Kova\u010devi\u0107 \u010dlan je Exordium Games studija za izradu igara. Naslovi koji su trenutno u izradi su: <em>Bear With Me<\/em>, <em>Zero Reflex<\/em>, <em>Agenda<\/em>, <em>Nephil\u2019s Fall<\/em> i <em>Last Encounter<\/em>, od kojih je <em>Bear with me<\/em> naslov koji je pobijedio u kategoriji Najbolje indie igre na Reboot Infogameru 2014., te je nominiran u kategoriji Najbolje narativne igrice na doga\u0111aju Causal Connect Amsterdam 2016. Andrej Kova\u010devi\u0107 jo\u0161 pi\u0161e i za \u010dasopis Reboot, predaje na Machina Game Akademiji te je osniva\u010d Indiefferent studija.<\/p>\n<p><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-2244\" src=\"http:\/\/2024.zff.hr\/wp-content\/uploads\/2016\/10\/Davor-Hunski-slika-1.jpg\" alt=\"davor-hunski-slika-1\" width=\"228\" height=\"152\" \/>Davor Hunski, <em>The Talos Principle<\/em> (Croteam)<br \/>\n<\/strong>Davor Hunski jedan je od osniva\u010da legendarnog zagreba\u010dkog <em>game development<\/em> studija Croteam, tvoraca svjetski poznatih i priznatih naslova <em>Serious Sam<\/em> i <em>The Talos Principle<\/em>. Davor zauzima poziciju glavnog <em>game designera<\/em> u studiju, ali radio je na mnogim aspektima produkcije, poput marketinga, specijalnih efekata, <em>level<\/em> i <em>sound designa<\/em> te programiranja.<\/p>\n<p><strong>Mr. Tid Cooney, Raid &#8211; World War II (Lion Game Lion)<\/strong><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-2227\" src=\"http:\/\/2024.zff.hr\/wp-content\/uploads\/2016\/10\/HUB385-1.jpg\" alt=\"hub385-1\" width=\"493\" height=\"286\" \/><\/p>\n","blocks":[{"acf_fc_layout":"header","id":"","image":33754,"video":false,"loop_video":false,"breadcrumbs":true,"lead":"<h1><strong>Path Out:\u00a0<\/strong><strong>Storytelling in Video Games as a Way of Dealing with Trauma<\/strong><\/h1>\n","speed":"1","overlay":""},{"acf_fc_layout":"section","id":"","title":"","subtitle":"","lead":"<p style=\"text-align: center;\"><b>25\/10 | TUESDAY | 15:00 | ADU<\/b><\/p>\n<p style=\"text-align: center;\"><b>open to the public &#8211; <span style=\"color: #00ccff;\">CANCELED*<\/span><\/b><\/p>\n<p><span style=\"color: #00ccff;\">*The lecture is canceled due to lecturer&#8217;s illness. \u00a0<\/span><\/p>\n<p>In cooperation with the Austrian Cultural Forum and the Academy of Dramatic Art, ZFF presents a lecture by Syrian artist <strong>Jack Gutmann<\/strong>, co-designer and protagonist of the game <em>Path Out<\/em>. <em>Path Out<\/em> may look like the good old Japanese RPGs, however, the game is not set in a fantasy ralm, but revolves around a real-life escape from Syria in the midst of a devastating civil war. In his talk, Gutmann will share his experience of working on the project, which he initiated in collaboration with Austrian designer Georg Hobmeier. They will explain how they reached a broad audience on a shoestring budget and why the game failed on the commercial market. He will also address how, despite this, the game supported the launch and growth of a boutique indie studio. The lecture will be moderated by <strong>Aleksandar Gavrilovi\u0107<\/strong>.<\/p>\n","custom_css_toggle":false,"custom_css":"","content":false},{"acf_fc_layout":"section","id":"","title":"","subtitle":"","lead":"<p><a href=\"https:\/\/2024.zff.hr\/wp-content\/uploads\/2022\/10\/ingame2.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-33470\" src=\"https:\/\/2024.zff.hr\/wp-content\/uploads\/2022\/10\/ingame2-1024x576.png\" alt=\"\" width=\"1024\" height=\"576\" srcset=\"https:\/\/2024.zff.hr\/wp-content\/uploads\/2022\/10\/ingame2-1024x576.png 1024w, https:\/\/2024.zff.hr\/wp-content\/uploads\/2022\/10\/ingame2-300x169.png 300w, https:\/\/2024.zff.hr\/wp-content\/uploads\/2022\/10\/ingame2-768x432.png 768w, https:\/\/2024.zff.hr\/wp-content\/uploads\/2022\/10\/ingame2-160x90.png 160w, https:\/\/2024.zff.hr\/wp-content\/uploads\/2022\/10\/ingame2.png 1366w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/a><\/p>\n","custom_css_toggle":false,"custom_css":"","content":[{"acf_fc_layout":"grid","columns":false},{"acf_fc_layout":"grid","columns":[{"number":"","title":"Jack Gutmann","description":"<p><a href=\"https:\/\/2024.zff.hr\/wp-content\/uploads\/2022\/10\/Jack-Gutmann.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-33468 size-medium\" src=\"https:\/\/2024.zff.hr\/wp-content\/uploads\/2022\/10\/Jack-Gutmann-300x300.jpg\" alt=\"\" width=\"300\" height=\"300\" srcset=\"https:\/\/2024.zff.hr\/wp-content\/uploads\/2022\/10\/Jack-Gutmann-300x300.jpg 300w, https:\/\/2024.zff.hr\/wp-content\/uploads\/2022\/10\/Jack-Gutmann-150x150.jpg 150w, https:\/\/2024.zff.hr\/wp-content\/uploads\/2022\/10\/Jack-Gutmann-768x768.jpg 768w, https:\/\/2024.zff.hr\/wp-content\/uploads\/2022\/10\/Jack-Gutmann-160x160.jpg 160w, https:\/\/2024.zff.hr\/wp-content\/uploads\/2022\/10\/Jack-Gutmann.jpg 1000w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>Jack Gutmann is a Syrian refugee multimedia artist, driven by his passion for video games. Jack started working in the games field in 2016 at the studio Causa Creations, as co-designer and protagonist of the game <em>Path Out<\/em>. In a unique and creative way, the game introduces players to the story of Jack\u2019s escape from Syria amid the civil war, when he was only 18 years old. Jack currently lives in Austria, where he specializes in multimedia arts. His goal is to push the boundaries of media beyond what is theoretically possible, with a purpose greater than profit.<\/p>\n"},{"number":"","title":"Aleksandar Gavrilovi\u0107","description":"<p><a href=\"https:\/\/2024.zff.hr\/wp-content\/uploads\/2022\/10\/Aleksandar_Gavrilovi\u0107.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-33466\" src=\"https:\/\/2024.zff.hr\/wp-content\/uploads\/2022\/10\/Aleksandar_Gavrilovi\u0107.jpg\" alt=\"\" width=\"274\" height=\"274\" srcset=\"https:\/\/2024.zff.hr\/wp-content\/uploads\/2022\/10\/Aleksandar_Gavrilovi\u0107.jpg 274w, https:\/\/2024.zff.hr\/wp-content\/uploads\/2022\/10\/Aleksandar_Gavrilovi\u0107-150x150.jpg 150w, https:\/\/2024.zff.hr\/wp-content\/uploads\/2022\/10\/Aleksandar_Gavrilovi\u0107-160x160.jpg 160w\" sizes=\"(max-width: 274px) 100vw, 274px\" \/><\/a><\/p>\n<p>The CEO of Gamechuck, a studio that has developed several video games. Their latest game, <em>vApe Escape<\/em>, was released by worldwide publisher Humble Bundle. He is the project manager on the game <em>Trip the Ark Fantastic<\/em>, the first Croatian game selected by the MEDIA sub-program of the EU fund for game development. Gamechuck has showcased works at the Zagreb Design Week, and was nominated for awards at international fairs in Bilbao, London, Warsaw and elsewhere.<\/p>\n<p>&nbsp;<\/p>\n"}]}]},{"acf_fc_layout":"section","id":"","title":"","subtitle":"","lead":"<p><a href=\"https:\/\/2024.zff.hr\/wp-content\/uploads\/2022\/10\/austrijski-kulturni-forum-logo.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-33471 size-medium\" src=\"https:\/\/2024.zff.hr\/wp-content\/uploads\/2022\/10\/austrijski-kulturni-forum-logo-300x52.png\" alt=\"\" width=\"300\" height=\"52\" srcset=\"https:\/\/2024.zff.hr\/wp-content\/uploads\/2022\/10\/austrijski-kulturni-forum-logo-300x52.png 300w, https:\/\/2024.zff.hr\/wp-content\/uploads\/2022\/10\/austrijski-kulturni-forum-logo-160x28.png 160w, https:\/\/2024.zff.hr\/wp-content\/uploads\/2022\/10\/austrijski-kulturni-forum-logo.png 541w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><a href=\"https:\/\/2024.zff.hr\/wp-content\/uploads\/2016\/10\/adu.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-26616\" src=\"https:\/\/2024.zff.hr\/wp-content\/uploads\/2016\/10\/adu.jpg\" alt=\"\" width=\"244\" height=\"52\" srcset=\"https:\/\/2024.zff.hr\/wp-content\/uploads\/2016\/10\/adu.jpg 300w, https:\/\/2024.zff.hr\/wp-content\/uploads\/2016\/10\/adu-160x34.jpg 160w\" sizes=\"(max-width: 244px) 100vw, 244px\" \/><\/a><\/p>\n","custom_css_toggle":false,"custom_css":"","content":false}]},"_links":{"self":[{"href":"https:\/\/2024.zff.hr\/en\/wp-json\/wp\/v2\/pages\/33464"}],"collection":[{"href":"https:\/\/2024.zff.hr\/en\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/2024.zff.hr\/en\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/2024.zff.hr\/en\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/2024.zff.hr\/en\/wp-json\/wp\/v2\/comments?post=33464"}],"version-history":[{"count":0,"href":"https:\/\/2024.zff.hr\/en\/wp-json\/wp\/v2\/pages\/33464\/revisions"}],"up":[{"embeddable":true,"href":"https:\/\/2024.zff.hr\/en\/wp-json\/wp\/v2\/pages\/756"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/2024.zff.hr\/en\/wp-json\/wp\/v2\/media\/33754"}],"wp:attachment":[{"href":"https:\/\/2024.zff.hr\/en\/wp-json\/wp\/v2\/media?parent=33464"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}